2018年11月22日 星期四

SAS 4 main note



<<SAS 4>>

self note
Base ammo cost compare

smg(40$)<assualt(80$)<Lazer (120$)=LMG(120$)<shotgun(160$)<sniper (1600$)<<rocket(3200$)

<<ammo store>>

主力:十萬發~ 五萬發
二軍:五萬發~ 一萬發
二軍(貴):建議一萬發~五千發,視價決定非強制。
測試品:一千發以內。
 ===================

my heavy build(2018-10)
(p.s toughness count as BAE)

O_Hold the Line 1(defult)
O_Tough Body 1(8% def at frist, after that only 2~3% def only)
O_Heavy gear 3 
O_Die Another day 1 (you don't know how many time this skill save you from death)


O_Healthregen 5 ( every hp is always welcome, and heavy really lack any hp recovery way)
O_Fast reload 6 
~_Citical 10 (fix the dps) 
~_Concussion 13 (you life saver from BOSS)
~_Movement Speed 15
~_Aerial Bombardment 21(every 3 point add one bomb, you main dps source and crowd control)
~_Body Armour Expert 25

 ========
Medic build 

1 Final farewell (or revive on teamfight, you call)
3 energy (spawn more cause medic need huge amount)

6 Reload 
10 zombie antidote(little dps is batter than nothing, sad...... , which colddown time way too long) 
10 Biocleanse Bomb (CD skill)
10 Medic Kit  (need DPS more than pure heal power)
15 Speed  (you still gonna die if not faster than zombie)
20 Critical Shot (the only reliable dps skill you own)  
25 Body Armor Expert 


==========
Assault build(personal

1 killing spree (later stage would have it's use)

5 close quarters combat (skill to push thought horde) 
5 Reload  
5 Stim shot 
8 Assault team (little is batter than nothing)  
16 Speed  
15 Adrenaline (speed hack)
20 Critical Shot  
25 Body Armor Expert 

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